xbee, bags, social network, wireless, ubiquitous computing
The premise is each bag/purse/backpack has an individual character that relates differently to the other bags in the network. The plan is to use Xbee’s proximity (via signal strength) to determine which sound clip to play for which bag (the main components inside the bag with a small speaker or ear-bud wired up to the top of the strap on the shoulder).
Relationships, ubicomp, everyware, Trash Talk – wanting to personify and relate objects to each other in a thoughtful, humorous way showing technology as both everywhere possible and dependent on our use, could be used wrong or right, etc.
those interested in ubicomp or don’t understand ubicomp
User picks up bag, walks away and hears different sound clips depending on its proximity and social relationship to other bags in the network