In this first of three semesters with a strong studio focus, students will collaborate to create and play-test games. Brainstorming, pitching and prototyping are emphasized in order to facilitate the development of a deeper understanding as to how to craft meaningful play experiences. Building on the skills learned and practiced in previous courses, students will rapidly prototype and iterate on designs crafted around intended primary player experiences. Students will complete multiple prototypes before developing at least one polished prototype using an industry-standard tool set. Special emphasis will be placed on creative problem-solving in a simulated real-world game-development environment.