
Description
Technology grows smaller as networks grow larger.
Bitchy Bags creates a light-hearted environment for people to consider the effects, both positive and negative, of our new found ability to connect nearly any physical object in the world to another.
Described by Clay Shirky as “…the worst project ever” and “The anti-Socialbomb” by Tom Igoe
Classes:
Networked Objects with Tom Igoe
Keywords
xbee, bags, social network, wireless, ubiquitous computing
Personal Statement
The premise is each bag/purse/backpack has an individual character that relates differently to the other bags in the network. The plan is to use Xbee’s proximity (via signal strength) to determine which sound clip to play for which bag (the main components inside the bag with a small speaker or ear-bud wired up to the top of the strap on the shoulder).
Background
Relationships, ubicomp, everyware, Trash Talk - wanting to personify and relate objects to each other in a thoughtful, humorous way
showing technology as both everywhere possible and dependent on our use, could be used wrong or right, etc.
Audience
those interested in ubicomp or don’t understand ubicomp
User Scenario
User picks up bag, walks away and hears different sound clips depending on its proximity and social relationship to other bags in the network
Conclusion
References
Tom Igoe, Clay Shirky, Michael Dory (Concrete Crickets and SocialBomb.net), Ladybag e-purse, Adam Greenfield