Pong Controller:
As my serial Pong controller for our Networked Objects project I re-utilized/hacked apart a broken iron I found on the parts shelf with my own switches, lights, and potentiometers and then placed an FSR on the board to detect the weight of the iron to know when to move the paddle. Our projects were required to connect to TIgoe’s local server and we would then play against other players in the room. We connected via Arduino and XPort to the LAN and from there it was up to us do decide the best way to win (and have fun).
We had a really high success rate in class with the amount of people that were able to connect to the server and play along. Some were more successful than others, but this was really a project to help get us used to working with all of the tools at our disposal.
More documentation pictures and in-class Pong tournament pictures:
Final thoughts:
This was a fairly short-lived project, and I wish I had the time to get the potentiometer to work with a delay function, work on the client side code a bit more, and used more than one FSR. Despite the lack of sleep the night before, on a whole though it went well and I’m happy with how it was able to connect and play along with the other players.
Discussion
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