Media Architecture
Visual-free media architecture
In-class list of options other than projectors, screens, and monitors for installation environments:
air - wind, pressure as way finding
sound - volume, pitch, timbre, memory key, echo
touch - wet/dry, hot/cold, hard/soft, rough/smooth, people’s intuition: up = good, down = bad
motion - defining space
psyche - fear, comfort
smell - evoke memory for response, area mimicking
balance
moisture
taste - printed sushi, molecular gastronomy
physical barrier - space, feeling
vibration
constraint, flow
orientation
time perception
sleep
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