Bitchy Bags


Description


Technology grows smaller as networks grow larger.
Bitchy Bags creates a light-hearted environment for people to consider the effects, both positive and negative, of our new found ability to connect nearly any physical object in the world to another.

Sarcastically described by Clay Shirky as “…the worst project ever” and “The anti-Socialbomb” by Tom Igoe

Classes:


Networked Objects with Tom Igoe

Keywords


xbee, bags, social network, wireless, ubiquitous computing

Personal Statement


The premise is each bag/purse/backpack has an individual character that relates differently to the other bags in the network. The plan is to use Xbee’s proximity (via signal strength) to determine which sound clip to play for which bag (the main components inside the bag with a small speaker or ear-bud wired up to the top of the strap on the shoulder).

Background


Relationships, ubicomp, everyware, Trash Talk - wanting to personify and relate objects to each other in a thoughtful, humorous way showing technology as both everywhere possible and dependent on our use, could be used wrong or right, etc.

Audience


those interested in ubicomp or don’t understand ubicomp

User Scenario


User picks up bag, walks away and hears different sound clips depending on its proximity and social relationship to other bags in the network

Conclusion


MORE INFORMATION

References


Tom Igoe, Clay Shirky, Michael Dory (Concrete Crickets and SocialBomb.net), Ladybag e-purse, Adam Greenfield

Bitchy Bags


Description


Technology grows smaller as networks grow larger.
Bitchy Bags creates a light-hearted environment for people to consider the effects, both positive and negative, of our new found ability to connect nearly any physical object in the world to another.

Sarcastically described by Clay Shirky as “…the worst project ever” and “The anti-Socialbomb” by Tom Igoe

Classes:


Networked Objects with Tom Igoe

Keywords


xbee, bags, social network, wireless, ubiquitous computing

Personal Statement


The premise is each bag/purse/backpack has an individual character that relates differently to the other bags in the network. The plan is to use Xbee’s proximity (via signal strength) to determine which sound clip to play for which bag (the main components inside the bag with a small speaker or ear-bud wired up to the top of the strap on the shoulder).

Background


Relationships, ubicomp, everyware, Trash Talk - wanting to personify and relate objects to each other in a thoughtful, humorous way showing technology as both everywhere possible and dependent on our use, could be used wrong or right, etc.

Audience


those interested in ubicomp or don’t understand ubicomp

User Scenario


User picks up bag, walks away and hears different sound clips depending on its proximity and social relationship to other bags in the network

Conclusion


MORE INFORMATION

References


Tom Igoe, Clay Shirky, Michael Dory (Concrete Crickets and SocialBomb.net), Ladybag e-purse, Adam Greenfield